As per MarkNtel Advisors The Global Online Gaming Market size was valued at around USD 208.58 billion in 2024 and is projected to reach USD 333.20 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 8.12% during the forecast period, i.e., 2025-30. 

Global Online Gaming Market Systems Market Outlook:

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Global Online Gaming Market Systems Market Segmentation:

By Gaming Type

-First-Person Shooter (FPS) - Market Size & Forecast 2020-2030, USD Million

-Multiplayer Online Battle Arena (MOBA) - Market Size & Forecast 2020-2030, USD Million

-Role-Playing Games (RPGs) - Market Size & Forecast 2020-2030, USD Million

-Battle Royale- Market Size & Forecast 2020-2030, USD Million

-Real-time Strategy (RTS) - Market Size & Forecast 2020-2030, USD Million

-Online Casino Games- Market Size & Forecast 2020-2030, USD Million

-Adventure- Market Size & Forecast 2020-2030, USD Million

-Puzzle- Market Size & Forecast 2020-2030, USD Million

-Others- Market Size & Forecast 2020-2030, USD Million

By Age Group

-Kids (under 12) - Market Size & Forecast 2020-2030, USD Million

-Teens (13-17) - Market Size & Forecast 2020-2030, USD Million

-Young Adults (18-24) - Market Size & Forecast 2020-2030, USD Million

-Adults (25-34) - Market Size & Forecast 2020-2030, USD Million

-Middle-Aged (35-54) - Market Size & Forecast 2020-2030, USD Million

-Seniors (55+)- Market Size & Forecast 2020-2030, USD Million

By Platform

-Mobile Phone- Market Size & Forecast 2020-2030, USD Million

-PCs- Market Size & Forecast 2020-2030, USD Million

-Consoles- Market Size & Forecast 2020-2030, USD Million

-Others (AR/VR) - Market Size & Forecast 2020-2030, USD Million

By Gamer Type

-Casual Gamers- Market Size & Forecast 2020-2030, USD Million

-Hardcore Gamers- Market Size & Forecast 2020-2030, USD Million

-Professional Gamers- Market Size & Forecast 2020-2030, USD Million

-Social Gamers- Market Size & Forecast 2020-2030, USD Million

-Single-player Enthusiasts- Market Size & Forecast 2020-2030, USD Million

-Multiplayer Enthusiasts- Market Size & Forecast 2020-2030, USD Million

By Region

-North America

-South America

-Europe

-Asia-Pacific

-The Middle East and Africa.

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Global Online Gaming Market Driver:

Increasing Adoption of Electronic Devices – The increasing adoption of electronic devices is a key factor driving the growth of the market across multiple regions globally. The adoption of electronic devices such as smartphones, tablets, laptops, PCs, gaming consoles, etc., has surged due to digitalization, remote working culture, internet connectivity, and others, which are key components to access games online.

According to the Groupe Special Mobile Association (GSMA) Intelligence, there are approximately 14 billion active electronic devices, which account for 173% of the total population across the globe in 2025. The ample amount of electronic devices and well-established digital infrastructure and connectivity have led gamers to switch from conventional offline gaming to online gaming. This shift offers a high-quality gaming experience, a broader spectrum for connectivity & game play, fueling the growth of the gaming industry.

The increasing adoption of online gaming has further led to the development of advanced gaming consoles like Xbox, PlayStation, Nintendo Switch, etc., and other advanced gaming laptops and PCs. These advancements are made for smooth gaming, offering an immersive and seamless gameplay session, increasing the engagement of the gamers, and driving demand in the online gaming industry.

Report Highlights Essential Insights for Strategic Decision-Making

• Detailed market size, share, and forecast analysis
• In-depth pricing trends and segment-wise cost evaluations
• Key industry strategies, including innovation, partnerships, and acquisitions
• Critical value chain analysis and stakeholder profiling
• Regional import-export market insights and trade flow assessment
• Thorough competitive benchmarking of top hearing aid manufacturers
• Identification of new growth opportunities and niche market segments
• Overview of market trends, drivers, and challenges shaping future demand

Some of the leading players in the Global Online Gaming Market are:

Activision Blizzard, Inc., Microsoft Corporation, Apple Inc., Electronic Arts Inc., Sega Sammy Holdings Inc., Bandai Namco Holdings Inc., Sony Interactive Entertainment Inc., Nintendo Co., Ltd., Capcom Co., Ltd., Rovio Entertainment Corporation, Ubisoft Entertainment, NEXON Co., Ltd., Square Enix Holdings Co., Ltd., Amazon.com, Inc., Tencent Holdings Ltd., and others

Research Methodology Summary

A systematic approach is used to ensure accurate market insights, combining both bottom-up and top-down methods. Data triangulation validates findings from multiple angles.

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About us

MarkNtel Advisors is a global research and consulting leader providing actionable intelligence across the ICT & electronics industry, spanning electronic equipment & services, software, and digital infrastructure. We analyze the impact of technologies like AI, IoT, and cloud computing on global business ecosystems. Through Consulting Services, we help technology providers and investors interpret emerging market data, refine digital strategies, and adapt to continuous innovation cycles in the connected economy.

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